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Soundscapes opens up an entirely new sonic palette of tonal and atonal sound design through granular synthesis.
Soundscapes通过颗粒合成开辟了一个全新的音调和无音调声音设计的音色调色板。

Full of interesting textures, it incorporates samples from violinist Michael Levine.
充满了有趣的纹理,它融合了小提琴家迈克尔·莱文的样品。

A departure from our usual symphonic style, Soundscapes is a welcome contrast and unique partner to our CineSymphony lineup.
不同于我们通常的交响乐风格,Soundscapes是一个受欢迎的对比和独特的合作伙伴,我们的CineSymphony阵容。

The possibilities are endless.
可能性是无穷无尽的。

We’ve created a set of patches in a few categories to give you a start.
我们已经在几个类别中创建了一组补丁,让你开始。

Try a totally different sample in one of our patches and make your own!
在我们的补丁中尝试一个完全不同的样本,并制作你自己的!

Patch Categories:
补丁类:

– Pulses (Tonal and Atonal)
-脉冲(有音调和无音调)

– Textures (Tonal and Atonal)
-纹理(有色调和无色调)

– One Shots
——一个镜头

– Pads
——垫

– Sound Design
——声音设计

*** Keep in mind, high values of some of the parameters below will heavily tax your CPU.
***请记住,以下一些参数的高值将沉重地负担您的CPU。

Therefore, some patches may not work well in a fully loaded template.
因此,在完全加载的模板中,有些补丁可能不能很好地工作。

***
***

THE ENGINE
引擎

From the ENGINE page, chose your sound sample from 25 categories in the pull down menus at the top.
从ENGINE页面中,在顶部的下拉菜单中从25个类别中选择你的声音样本。

The sound sample is displayed in the waveform window at the top.
声音样本显示在顶部的波形窗口中。

AUTO MAP forces the sample to conform to A440 on your keyboard.
AUTO MAP强制示例符合键盘上的A440。

When off, the sample plays as is at Middle C.
当关闭时,示例在中C处运行。

POSITION sets the playhead at the desired starting point in the sound sample when you press a key.
当你按下一个键时,POSITION将播放头设置在声音样本中所需的起始点。

SMOOTH adjusts the position of the playhead more smoothly.
SMOOTH更平稳地调整播放头的位置。

The VOLUME controls the volume of the grain.
VOLUME控制谷物的体积。

Various settings can lead to a wide range of output levels.
各种设置可以导致广泛的输出级别。

The MOTION control moves the grains.
运动控制移动颗粒。

It determines how much movement occurs (forward or backward) from the starting POSITION.
它决定从起始位置开始发生多少移动(向前或向后)。

Lower values focus on a smaller area of the sound sample delivering a more consistent texture.
较低的值集中在声音样本的较小区域,提供更一致的纹理。

+100% is real time playback.
+100%是实时播放。

DENSITY determines how many grains of the sample are played per second.
密度决定了每秒播放多少粒样品。

Higher values render a more smooth a full sound.
更高的值使声音更加流畅。

*Higher DENSITY values also increase CPU usage.
*更高的密度值也会增加CPU使用率。

RAND DENSITY shuffles and randomizes the timing of each grain based on the DENSITY setting.
兰德密度洗牌和随机时间的每个谷物基于密度设置。

Think of it as unquantizing the playback of the grains to a more humanized playback.
可以把它看作是对颗粒进行非量化的回放,使其更人性化。

Higher values prevent phasing and comb filtering.
较高的值防止相位和梳状滤波。

Click TEMPO SYNC to rhythmically sync to your DAW.
点击节拍同步,有节奏地同步到你的DAW。

The DENSITY now adjusts the number of grains per bar.
密度现在调整每条沙粒的数量。

For the tempo sync patches to work in Kontakt standalone, the transport needs to be running for the live quantize to work.
为了让tempo同步补丁在Kontakt独立运行,需要运行传输,以便实时量化工作。

The ATTACK and DECAY knobs adjust the attack and decay volume envelope of each grain.
攻击和衰减旋钮调整每个颗粒的攻击和衰减体积包络。

Higher values sound more smooth.
更高的值听起来更流畅。

You can automatically set these values by pressing AUTO above the ATTACK knob.
您可以通过按下攻击旋钮上方的AUTO来自动设置这些值。

The Engine will set these values based on the DENSITY value to provide a 100% overlap of the grains for a smooth sound.
引擎将根据密度值设置这些值,以提供100%的纹理重叠以获得平滑的声音。

While TEMPO SYNC is on, AUTO will recalculate the number of miliseconds for the ATTACK and DECAY to provide a 100% overlap.
当TEMPO SYNC开启时,AUTO将重新计算ATTACK和DECAY的毫秒数,以提供100%的重叠。

While AUTO is selected, you can increase or decrease the overlap based on percentage.
当选择AUTO时,您可以根据百分比增加或减少重叠。

*Higher DENSITY and ATTACK and DECAY values will increase CPU usage.
*更高的密度和攻击和衰减值将增加CPU使用率。

If you want more thickness, keep them moderate and slightly increase PITCH and WIDTH.
如果你想要更多的厚度,保持适中,并稍微增加间距和宽度。

PITCH varies the pitch of each grain either randomly (RAND), or will set the pitch of each grain from random points from around the playhead (DRIFT) and vary it a few cents from the previous grain.
PITCH随机改变每个颗粒的间距(RAND),或者从playhead周围的随机点设置每个颗粒的间距(DRIFT),并从之前的颗粒中改变几美分。

Higher values give a greater chorusing effect.
数值越高,合唱效果越好。

You can multiply this from 100 cents to one octave by using x12.
你可以用x12从100美分乘以一个八度。

JITTER determines how far the grain is generated from the playhead either randomly (RAND), or wandering around within the range (DRIFT).
JITTER决定了从播放头随机(RAND)或在范围内徘徊(DRIFT)产生的谷物的距离。

You can increase this by x100 for larger samples.
对于更大的样本,可以将这个值增加x100。

Like MOTION, lower values focus on a smaller area of the sound sample delivering a more consistent texture.
与MOTION一样,较低的值专注于声音样本的较小区域,从而传递出更一致的纹理。

RAND – Higher values pull from more of the sound sample giving a wider variety of texture.
更高的值从更多的声音样本中拉出更多的纹理。

DRIFT – higher values give each individual key a different texture.
漂移-更高的值给每个单独的键一个不同的纹理。

WIDTH randomly pans each grain to increase stereo width.
宽度随机盘整每粒增加立体宽度。

HQ mode uses Kontakt’s surround panner (uses slightly more CPU).
HQ模式使用Kontakt的环绕面板(使用稍微多一点的CPU)。

FADE IN and FADE OUT give the grains a crescendo and decrescendo effect by individually altering the volume and filtering of each grain.
FADE IN和FADE OUT通过单独改变每个颗粒的体积和过滤,给颗粒一个渐强和渐弱的效果。

This can be used to give each keypress a longer attack or release.
这可以用来给每个按键一个较长的攻击或释放。

*** PRO USER HACK: Drag your own WAV files into the main window and have fun!
*** PRO用户HACK:拖动您自己的WAV文件到主窗口和有乐趣!

Make sure the WAV file is the same sample rate as your session.
确保WAV文件的采样率与你的会话相同。

***
***

FX PAGE
外汇页面

The FX Page allows you to add 8 consecutive effects in series, from left to right.
FX页面允许您添加8个连续的效果在系列,从左到右。

You may bypass any one of them without actually removing it and losing your settings by pressing the red B. To toggle bypass of the whole FX chain, option click (alt on PC) the bypass button.
你可以绕过任何一个他们实际上没有删除它和失去你的设置按下红色b切换旁路整个外汇链,选项单击(alt在PC上)旁路按钮。

You may also COPY and PASTE from one slot to another.
您也可以从一个插槽复制和粘贴到另一个插槽。

REMOVE ALL FX does just that.
REMOVE ALL FX就是这样做的。

It clears all FX slots.
它清除了所有的外汇插槽。

To clear only one slot, click on the effects pull down menu and select – EMPTY -.
要清除只有一个槽,点击效果下拉菜单并选择-空-。

SAMPLE CATEGORIES
样本的类别

– Acoustic Dives
——声潜水

– Acoustic Rhythmic
——声有节奏的

– Acoustic Rhythmic Atonal
-声学节奏无调

– Acoustic Rises
——声上升

– Acoustic Sustains
——声支撑

– Acoustic Textures
——声纹理

– Acoustic Textures 5ths
-声学纹理5分

– Acoustic Textures Atonal
-声学纹理调性

– Acoustic Textures Harmonic
-音质和谐

– Electric Chaos
——电气混乱

– Electric Deep Hits
– Electric Deep Hits

– Electric Distant Hits
-电子远程点击

– Electric Dives
——电潜

– Electric Drones
——电动无人机

– Electric Drones Flange
-电动无人机法兰

– Electric Hits
——电动打

– Electric Hits Low
-电量低

– Electric Hits Metallic
-电击中金属

– Electric Hits Ping
-电子点击Ping

– Electric Pizz
——电气拨弦

– Electric Rhythm
——电气节奏

– Electric RingMod Percussive
-电动RingMod打击乐器

– Electric Texture Atonal
-电质感无调

– Electric Tremolo
——电气颤音

– Electric Vibrato
——电气颤音

PATCH LIST
补丁列表

– Soundscapes – Normal Playback (Middle C)
-音景-普通播放(中C)

– Soundscapes – ATONAL PULSE – Red Alert
-音景-无调性脉冲-红色警报

– Soundscapes – ATONAL PULSE – Spy Clock
-音景-无调性脉冲-间谍时钟

– Soundscapes – ATONAL TEXTURE – Electric Wind
-音景-无调性纹理-电风

– Soundscapes – ATONAL TEXTURE – Horror Haze
-音景-无调性纹理-恐怖阴霾

– Soundscapes – ATONAL TEXTURE – The Birds
-音景-无调性纹理-鸟

– Soundscapes – ONE SHOT – Atlantis Pizz
– Soundscapes – ONE SHOT – Atlantis Pizz

– Soundscapes – ONE SHOT – Deep Hit
-音景-一击-深击

– Soundscapes – ONE SHOT – Shimmer Pluck
-声景-一枪-微光采摘

– Soundscapes – ONE SHOT – Stars
-音景-一枪-星星

– Soundscapes – PAD – 3AM in the City
-音景- PAD – 3AM在城市

– Soundscapes – PAD – Ain’t That Swell 1 (OVERLAP)
-音景- PAD -那不是膨胀1(重叠)

– Soundscapes – PAD – Ain’t That Swell 2 (OVERLAP)
-音景- PAD -那不是膨胀2(重叠)

– Soundscapes – PAD – Andromeda Galaxy
-音景- PAD -仙女座星系

– Soundscapes – PAD – In The Air 1
-音景- PAD -在空气中

– Soundscapes – PAD – In The Air 2
– Soundscapes – PAD – In The Air

– Soundscapes – PAD – Pad Thai
-音景- PAD -泰式炒饭

– Soundscapes – PAD – Pensive Distopia
-音景- PAD -沉思的反乌托邦

– Soundscapes – PAD – Pleasant Chaos
-音景- PAD -愉快的混乱

– Soundscapes – PAD – Smooth Infinity
-音景- PAD -平滑无限

– Soundscapes – PAD – Smooth Low Octaves
-音景- PAD -平滑低八度

– Soundscapes – PAD – Sub Drone Low Octaves
-音景- PAD -潜艇无人机低八度

– Soundscapes – PAD – Whispy
-音景- PAD – Whispy

– Soundscapes – PULSE – 8th Note Chiff
-音景-脉冲- 8音符希夫

– Soundscapes – PULSE – Chattering Teeth
-声景-脉冲-打颤牙齿

– Soundscapes – PULSE – Color Me Compressed
-声音风景-脉冲-颜色我压缩

– Soundscapes – PULSE – Electric Shuffle
-声景-脉冲-电动Shuffle

– Soundscapes – PULSE – Joking Around
-声景-脉冲-开玩笑

– Soundscapes – PULSE – Low Res
-声景-脉冲-低分辨率

– Soundscapes – PULSE – Pizz Sub Pulse
-声景-脉冲- Pizz Sub脉冲

– Soundscapes – PULSE – Pretty 8th Notes
-音景-脉冲-漂亮的第八音符

– Soundscapes – PULSE – Quarter Thump and Pluck
-声景-脉冲-四分之一重击和弹拨

– Soundscapes – SOUND DESIGN – Elastic Paul (MOTION)
-声音景观-声音设计-弹性保罗(运动)

– Soundscapes – SOUND DESIGN – Electric Glitch (POSITION)
-声景-声音设计-电气故障(位置)

– Soundscapes – SOUND DESIGN – Shepard Riser
-声音景观-声音设计-谢泼德隔水管

– Soundscapes – SOUND DESIGN – Siren
-声音景观-声音设计-警报器

– Soundscapes – TEXTURE – Away From Tonal
-音景-纹理-远离音调

– Soundscapes – TEXTURE – Pencil Bounce 1
-音景-纹理-铅笔弹跳

– Soundscapes – TEXTURE – Pencil Bounce 2
-音景-纹理-铅笔弹跳

– Soundscapes – TEXTURE – Pencil Bounce 3
-音景-纹理-铅笔弹跳

– Soundscapes – TEXTURE – Pencil Bounce 4
-音景-纹理-铅笔弹跳

ABOUT MICHAEL LEVINE
关于迈克尔·莱文

Michael A. Levine is an American composer, music producer and screenwriter born in Japan and currently based in Los Angeles.
Michael A. Levine是一名美国作曲家、音乐制作人和编剧,出生于日本,目前居住在洛杉矶。

He is best known for his work in film and television, working with Hans Zimmer and James Newton Howard (The Dark Knight), Harry Gregson-Williams, Rupert Gregson-Williams, Cliff Martinez, Lorne Balfe, and Christopher Lennertz.
他最著名的作品是电影和电视,与汉斯·齐默和詹姆斯·牛顿·霍华德(《黑暗骑士》),哈利·格雷森-威廉姆斯,鲁伯特·格雷森-威廉姆斯,克里夫·马丁内斯,洛恩·巴尔夫和克里斯托弗·伦纳兹合作。

On Soundscapes, Michael played violin, electric violin, tenor violin, and the ciola – an instrument the size of a viola but which sounds in the same range as a cello.
在《声音风景》节目中,迈克尔演奏了小提琴、电子小提琴、中音小提琴和中提琴——一种与中提琴大小相仿但音域与大提琴相同的乐器。

Requires NI Kontakt Player or Kontakt FULL v6.2.2 and above!
需要NI Kontakt Player或Kontakt FULL v6.2.2和以上!

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