- 产品视频
颠覆(Subversion)旨在易于使用,并且开箱即用即可发出巨大且令人满意的声音。它充满了黑暗、磨削、紧张、狂野和有时闪闪发光的纹理和垫层,以及重击的braams(低音冲击)、戏剧性的合唱垫层、吉他、钟声、爆炸声、打击声、脉冲声等。
我们为颠覆(Subversion)录制了各种有机和合成的声音源,并将它们结合成多层乐器。每个多层乐器呈现出身临其境的音响画面,带你进入一个不断发展的旅程。一个单一的乐器就能为整个引人共鸣的音景设定氛围和情感。
乐器类别:
- ATMOS:通常为非音调乐器,具有各种漂浮、萦绕、咆哮、嘶鸣、阴郁和闪烁的纹理。
- PAD:通常为可作为乐器演奏的音调纹理,伴有其他声音设计。
- BRAAM:粉红色的Braam键开始时柔和且嗡嗡作响,但随着调制轮的提升,变得疯狂起来。
- CHOIR:一个环境大合唱,结合声音设计,营造出宏伟、戏剧性的环境。
- GUITAR:柔和的吉他弹奏乐器,具有深度和戏剧性的嗡嗡声和braams。
- BELLS:我们录制了多种钟声,包括单击和重复敲击技巧。
- CELLO:非传统大提琴,包含多弓技巧。
- TOOLBOX:隔离各种高冲击声音的补丁,以便快速访问。不要错过FX菜单!
- ELEMENTS:强调特定的独奏乐器,采用非传统演奏技巧。
编程亮点:
- 多层乐器:乐器1-68包含2-8个声音层,以实现丰富、复杂的声音。每一层都有自己的音量控制旋钮、独奏按钮和静音按钮,使你可以轻松改变乐器的混音、隔离你喜欢的声音或静音你不想要的声音。
- BOOMS:谁不喜欢一个好的Boom来增加戏剧性重量?我们在所有多层乐器的88键控制键盘上的最低“A”键编程为Boom键,因此你可以随时在音乐中添加Boom以增加戏剧性重量。无论你在界面上启用了什么效果,Boom都能保持大而重,因此即使你对乐器进行均衡或启用饱和效果,也不会影响Boom。
- 调制轮(CC1):大多数乐器在其名称末尾有“MW”,表示调制轮控制(CC1)处于活动状态,并且可以显著影响声音。调制轮默认在每个乐器上是关闭的。提升调制轮可以增加一些层的音量、打开一些层的滤波器截止,并引入新的层,例如在调制轮降低时隐藏的打击和纹理。我们强烈建议移动调制轮以实现每个乐器的全部可能性。请注意,许多乐器开始时缓慢,然后逐渐增强——特别是在你移动调制轮时。颠覆中的一些样本超过3分钟长,因此长时间按住音符/和弦并同时移动调制轮的结果可能非常令人满意。
- 饱和效果:需要快速增加一点脆感吗?启用饱和效果,你就会得到一个不错的脆边。
- 演奏风格:颠覆中的大多数乐器使用88键控制键盘的全部范围,这意味着只有在顶端和底端范围内才能找到有趣的声音,这些声音会增加氛围的厚度,并增加乐器声音的深度。许多颠覆乐器,如ATMOS和PAD,奖励缓慢的演奏和大和弦。在ATMOS乐器中,经常是按住整个键盘上的音符,同时按住延音踏板,会产生非常酷的音景。
- NKS兼容:Native Kontrol Standard(原生控制标准)提供直观的工作流程,简化的浏览、元数据标签、快速声音预览、与Maschine的兼容性,以及在Komplete Kontrol键盘上预映射的参数。颠覆被编程为在NKS的世界中无缝运行。
Subversion was designed to be easy to use and have a huge satisfying sound right out of the box. It’s full of dark, grinding, tense, wild and sometimes sparkling textures and pads, along with hard hitting braams, dramatic choir pads, guitars, bells, booms, hits, pulses and more.
We have recorded a wide variety of organic and synthetic sound sources for Subversion that are combined into multi-layer instruments. Each multi-layer instrument presents an immersive sonic pallet that takes you on an evolving journey. A single instrument can set the vibe and mood for a whole evocative soundscape.
Categories of Instruments:
ATMOS–generally non-tonal instruments with a variety of textures that float, haunt, growl, zing, brood and sparkle.
PAD–generally tonal textures with other sound design that are playable as musical instruments.
BRAAM–the pink-colored Braam keys start mellow and droney, but as you raise the mod wheel, things get crazy.
CHOIR–an ambient large choir combined with sound design results in sweeping, dramatic environments.
GUITAR–mellow guitar pluck instruments that feature drones and braams for depth and drama.
BELLS–we’ve recorded several bells with single hits and repeated ringing techniques.
CELLO–non-traditional cello that include multi-bowing techniques.
TOOLBOX–patches that isolate various types of high impact sounds for quick access. Don’t miss the FX Menu!
ELEMENTS–highlight a particular solo musical instrument with non-traditional playing techniques.
Programming Highlights:
MULTI-LAYER INSTRUMENTS–Instruments 1-68 have between 2-8 sound layers for a rich, complex sound. Each layer has its own Volume control knob, Solo button and Mute button. This allows you to easily change the instrument’s mix, isolate sounds you like, or silence sounds you don’t want.
BOOMS–Who doesn’t love a good Boom for dramatic weight? How about being able to play a Boom right when you want it along with the music? We’ve programmed the lowest “A” key on an 88-key controller keyboard to be a Boom on all the Multi-Layer Instruments, so you can play a Boom and add dramatic weight whenever you want it. The Boom stays big and heavy no matter what FX you enable on the interface, so if you EQ the instrument or enable Saturation, it won’t affect the Boom.
MOD WHEEL(CC1)–Most instruments have “MW” at the end of their names indicating that mod wheel control (CC1) is active and can significantly affect the sound. The mod wheel defaults to starting closed on each instrument. Raising the mod wheel can increase volumes of some layers, open filter cutoffs of some layers and introduce new layers like hits and textures that were hidden when the mod wheel was down. We definitely recommend moving the mod wheel to achieve the full possibilities of each instrument. Please note that many instruments start slowly and then grow – especially as you move the mod wheel. Some of the samples in Subversion are over 3 minutes long, so the results of holding notes/chords for a long time while also moving the mod wheel can be quite rewarding.
SATURATION FX–need a little more crispiness quickly? Enable the Saturation FX and you get a nice crispy edge.
PLAYING STYLE–Most instruments in Subversion use the full range of an 88-key controller/keyboard, meaning there can be interesting sounds that are only found in the top and bottom ranges that thicken ambiences and add more layers of depth to the sound of the instrument. Many Subversion Instruments like ATMOS and PAD reward slow playing and big chords. In ATMOS instruments, quite often, pressing notes all over the keyboard while holding the sustain pedal results in very cool soundscapes.
NKS COMPLIANT–Native Kontrol Standard offers an intuitive workflow with streamlined browsing, metadata tagging, quick sound previews, compatibility with Maschine, and pre-mapped parameters on Komplete Kontrol keyboards. Subversion is programmed to function seamlessly in the world of NKS.