TAIKOS X3M
太鼓X3M
Ultra playable cinematic Taiko Drums with special focus on fast playing and an organic timeless sound.
超级可玩的电影太鼓特别注重快速演奏和有机永恒的声音。
Also includes various percussion ensembles based on Taikos to expand your sonic palette.
还包括各种打击乐合奏基于太鼓扩大你的声音调色板。
About Taikos X3M
关于Taikos X3M
For years the Japanese Taiko has been a constant colour in soundtracks and music productions all over the world.
多年来,日本太古一直是世界各地配乐和音乐制作中不变的颜色。
Applying our sampling philosophy to the various instruments of the Taiko family yielded some very organic and fresh sounding results, which combined with our X3M percussion engine are simply a joy to play.
将我们的采样理念应用于Taiko家族的各种乐器,产生了一些非常有机和新鲜的声音结果,与我们的X3M打击引擎相结合,简直是一种享受。
One of our main goals was to have consistent Round Robins captured for as many playing techniques as possible to allow writing fast, but at the same time smooth and realistic sounding percussion arrangements.
我们的主要目标之一是有一致的圆形罗宾斯捕获尽可能多的演奏技术,以允许快速写作,但同时平滑和现实的打击乐安排。
To achieve that we carefully edited every single sample of our 10 Round Robins manually and did as many iterations as needed after extensively testing the articulations in a real life composing environment.
为了实现这一目标,我们精心编辑了10只知更鸟的每一个样本,并在现实生活的作曲环境中广泛测试了发音后,根据需要进行了尽可能多的迭代。
In addition to that yet another important goal for us was to expand the sonic palette of the Taiko sound by adding other instruments, which enhance, but don’t alter the aesthetics of the basic sound too much.
除此之外,我们的另一个重要目标是通过添加其他乐器来扩展太古声音的声音调色板,这些乐器可以增强但不会过多地改变基本声音的美学。
Therefore TAIKOS X3M doesn’t just consist of the same stuff we have all heard countless times before, but features new and yet unheard instrument combinations breathing life into your percussion arrangements.
因此,TAIKOS X3M不只是由我们以前听过无数次的相同的东西组成,而是具有新的,尚未闻所未闻的乐器组合,为您的打击乐安排呼吸生命。
The recordings took place in the Sofia Session Studio where we also recorded the previous X3M libraries to allow smooth and easy layering.
录音发生在索菲亚会议工作室,我们也记录了以前的X3M库,以允许平滑和容易的分层。
The X3M Percussion Engine
X3M冲击发动机
The concept behind this engine is fairly simple – the keyboard range is divided into 12 zones that you are able to assign different sounds to.
这个引擎背后的概念相当简单——键盘范围被分为12个区域,你可以分配不同的声音。
After creating a template of your choosing just plug in and play – nothing else needed!
创建您选择的模板后,只需插入和播放-不需要其他任何东西!
In addition to that the engine also allows you to tweak individual zones, as well as the whole mapped ensemble patch with various effects and mic positions.
除此之外,引擎还允许您调整单个区域,以及整个映射的集成补丁与各种效果和麦克风的位置。
Combining these with the natural and organic recordings you have maximum flexibility when it comes to sound.
结合这些与自然和有机的录音,你有最大的灵活性,当它涉及到声音。
Once you load up the X3M Ensemble Builder you automatically load all samples inside the “Samples” directory.
一旦加载了X3M Ensemble Builder,就会自动加载“samples”目录中的所有示例。
However, the instrument is built in such a way that it actually keeps all samples purged, unless you load them up into a zone.
然而,该仪器是建立在这样一种方式,它实际上保持所有的样品净化,除非你把它们加载到一个区域。
This means that not only do you have a single patch with all types of percussion you might need, but it is also optimized and doesn’t hurt your RAM ressources in any way!
这意味着你不仅有一个单一的补丁与所有类型的打击,你可能需要,但它也优化,不会损害你的RAM资源在任何方式!