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An algorithmic vision of perfection and precision.
完美和精确的算法愿景。

It’s Grade A class, Number One in its division.
这是A级班级,在这个部门排名第一。

ValhallaRoom
ValhallaRoom

is a versatile, true stereo algorithmic reverb.
是一个多才多艺,真正的立体声算法混响。

It features twelve original reverberation algorithms (including the latest Dark reverb modes, Nostromo, Narcissus, Sulaco and LV-426), and produces a wide range of natural reverberation sounds.
它具有十二种原始混响算法(包括最新的黑暗混响模式,Nostromo, Narcissus, Sulaco和LV-426),并产生广泛的自然混响声音。

Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces.
声音范围从紧凑的氛围和房间,通过传统的大厅和盘子的声音,一直到巨大的调制空间。

The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.
算法设计受到了一些“经典”房间模拟箱的影响,也受到了现代理论的影响。

ValhallaRoom has been designed from a psychoacoustic perspective.
ValhallaRoom是从心理声学的角度设计的。

Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an “idealized” room impression.
VRoom不是创建一个简化物理空间的简化物理模型,而是产生早期和晚期的声能,提供创建“理想化”房间印象所需的空间和相位线索。

ValhallaRoom Description:
ValhallaRoom描述:

– Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
-独特的早期混响部分允许用户拨号微妙和短爆发的早期混响能量,以及门控混响长达1秒。

– The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds.
-后期部分产生自然混响衰减范围从0.1秒到100秒。

The decay can be controlled in 3 adjustable frequency bands.
衰减可控制在3个可调频带。

– Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
-早期和后期混响部分都有可调节的调制,产生的声音从茂盛的合唱,微妙和自然的长衰减。

– ValhallaRoom is true stereo.
– ValhallaRoom是真正的立体声。

The Early and Late reverb sections are both stereo-in, stereo-out.
早期和后期混响部分都是立体声进,立体声出。

The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
随着时间的推移,可以控制立体声通道之间的能量传播,这有助于保存输入的空间图像。

– The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
– GUI的设计是为了方便导航,并受到约瑟夫Müller-Brockmann, NASA控制面板和芝麻街的启发。

– Resizable GUI.
—可调整大小的GUI。

Make it really big, or really tiny, or whatever suits you best.
让它非常大,或非常小,或任何适合你的。


New in 1.5.1
新1.5.1

: Redesigned GUI!
:重新设计GUI !

Better use of space, and 2 user-selectable color schemes (Electric Blue and Old School).
更好地利用空间,和2种用户可选择的配色方案(电蓝色和旧学校)。

– A comprehensive preset browser makes saving, recalling and sharing settings easy.
-一个全面的预设浏览器,使保存,回忆和共享设置容易。

– Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
-完全兼容32位和64位daw(32/64位VST for OSX和Windows, 32/64位音频单元for OSX, 32位RTAS for OSX和Windows, 64位AAX for OSX和Windows)。

12 original reverberation algorithms:
12个原创混响算法:

Large Room.
大房间。

Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
设计模仿大房间与广阔的空间印象,与平稳的“失谐”调制。

Medium Room.
中等的房间。

Sparser than Large Room, with a more random modulation.
比大房间更稀疏,有更随机的调制。

Bright Room.
明亮的房间。

A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
一个华丽的,闪亮的生活混响,与深度调制和有点慢的攻击。

Large Chamber.
大室。

Smooth decay with consistent high echo density and subtle detuning modulation.
平滑衰减与一致的高回波密度和微妙的失谐调制。

Dark Chamber.
黑暗的房间。

Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
类似于原来的大腔算法,但更大、更暗,具有更深的失谐调制。

Dark Room.
黑暗的房间里。

A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
混合了早期邋遢的数字混响和ValhallaRoom中的现代算法,减少了高频内容,嘈杂但丰富的随机调制,巨大的空间图像,回声密度从邋遢到密集,但保留清晰度,和大量的魔力。

Dark Space.
黑暗的空间。

A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
一个巨大的黑暗空间,早期的回声密度有点稀疏,并且有深度的失谐调制。

Nostromo.
我。

Deep, dark, echoing reverb.
深沉、黑暗、回响的混响。

Very sparse early echo density, slow density build, random modulation, wide spatial image.
非常稀疏的早期回波密度,缓慢的密度构建,随机调制,广阔的空间图像。

LV-426.
lv – 426。

A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs.
一种黑暗的深空混响,具有诺斯特罗莫和那西塞斯的宽空间图像,但初始回声密度比这两种混响都高得多。

LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays.
LV-426的攻击速度比其他模式要慢一些,并且对于繁茂的衰减有高度扩散的随机调制。

Narcissus.
水仙。

Dark, lush, wide, with random modulation that quickly builds into rich chorusing.
黑暗,繁茂,宽阔,伴随着随机的调式,迅速形成丰富的合唱。

The little sibling of Nostromo, but it is still big.
它是诺斯特罗莫的小兄弟,但仍然很大。

Designed for low CPU consumption.
专为低CPU消耗而设计。

Sulaco.
Sulaco。

Dark with lush modulation, and a well-centered stereo image.
黑暗与丰富的调制,和一个良好的中心立体图像。

The Late Size control can sweep the reverb from tight rooms to vast echoing spaces.
后期大小控制可以扫混响从狭小的房间到广阔的回声空间。

Dense Room.
密集的房间。

Similar to Large Room, but with a denser distribution of early echos, and a tone that is brighter while still having the “darkness” of the Dark algorithms.
类似于《大房间》,但早期回声分布更密集,色调更明亮,但仍然具有Dark算法的“黑暗”。

Great for snare drums!
非常适合小军鼓!

Now updated to version 1.6.3!
现在已更新到1.6.3版本!

Adds VST3 support, signed & notarized installers for Mac (ready for Big Sur), signed installers for Windows
增加了VST3支持,签名和公证的安装程序为Mac(准备大苏尔),签名安装程序为Windows

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