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Authentic Middle Eastern frame Drums recorded in various sections and ensembles, suitable for all kinds of dynamic music and especially film/videogames.
正宗的中东框架鼓记录在不同的部分和合奏,适合各种各样的动态音乐,特别是电影/电子游戏。

For years the Middle Eastern frame drum has been a constant colour in soundtracks and music productions all over the world.
多年来,中东框架鼓一直是一种恒定的颜色,在世界各地的音轨和音乐制作。

Applying our sampling philosophy to the various instruments of the frame drum branch yielded some very organic and fresh sounding results, which combined with our X3M percussion engine are simply a joy to play.
将我们的采样哲学应用到各种乐器的框架鼓分支产生了一些非常有机和新鲜的声音结果,结合我们的X3M打击引擎是简单的快乐演奏。

One of our main goals was to have consistent Round Robins captured for as many playing techniques as possible to allow writing fast, but at the same time smooth and realistic sounding percussion arrangements.
我们的主要目标之一是尽可能多的演奏技巧获得一致的圆形知更鸟,以允许快速书写,但同时流畅和现实的打击乐器安排。

To achieve that we carefully edited every single sample of our 10 Round Robins manually and did as many iterations as needed after extensively testing the articulations in a real life composing environment.
为了实现这一目标,我们仔细地手工编辑了我们10个Round robin的每个样本,并在真实的合成环境中广泛测试了关节后,根据需要进行了尽可能多的迭代。

In addition to that yet another important goal for us was to expand the sonic palette of the traditional frame drum sound by adding other instruments, which enhance, but don’t alter the aesthetics of the basic sound too much.
除此之外,我们的另一个重要目标是通过添加其他乐器来扩展传统框架鼓的声音调色板,这将增强但不会过多改变基本声音的美学。

Therefore frame DRUM X3M doesn’t just consist of the same stuff we have all heard countless times before, but features new and yet unheard instrument combinations breathing live into your percussion arrangements.
因此,框架鼓X3M不只是由相同的东西,我们都听过无数次之前,但功能新的和没有听过的乐器组合呼吸到你的打击乐器安排。

The recordings took place in the Sofia Session Studio where we also recorded the previous X3M libraries to allow smooth and easy layering.
录音是在Sofia Session Studio进行的,我们也在这里录制了之前的X3M库,以实现流畅和简单的分层。

The X3M Percussion Engine
X3M冲击发动机

The concept behind this engine is fairly simple – the keyboard range is divided into 12 zones that you are able to assign different sounds to.
这个引擎背后的概念相当简单——键盘范围被划分为12个区域,你可以分配不同的声音。

After creating a template of your choosing just plug in and play – nothing else needed!
在创建了你选择的模板后,只需插入并播放-没有其他需要!

In addition to that the engine also allows you to tweak individual zones, as well as the whole mapped ensemble patch with various effects and mic positions.
除此之外,该引擎还允许你调整单个区域,以及使用各种效果和麦克风位置的整个映射集成补丁。

Combining these with the natural and organic recordings you have maximum flexibility when it comes to sound.
结合这些与自然和有机录音,你有最大的灵活性时,它的声音。

Once you load up the X3M Ensemble Builder you automatically load all samples inside the “Samples” directory.
一旦您加载了X3M Ensemble Builder,您将自动加载“samples”目录中的所有示例。

However, the instrument is built in such a way that it actually keeps all samples purged, unless you load them up into a zone.
然而,仪器是这样构建的,它实际上保持所有的样品清洗,除非你加载它们到一个区域。

This means that not only do you have a single patch with all types of percussion you might need, but it is also optimized and doesn’t hurt your RAM ressources in any way!
这意味着您不仅有一个包含所有可能需要的敲打类型的补丁,而且它还经过了优化,不会以任何方式损害您的RAM资源!

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