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Ultra playable cinematic Taiko Drums with special focus on fast playing and an organic timeless sound.
超可玩的电影泰克鼓与特别关注快速演奏和一个有机的永恒的声音。

Also includes various percussion ensembles based on Taikos to expand your sonic palette.
还包括各种打击乐团的基础上,塔伊科扩大您的声音调色板。

For years the Japanese Taiko has been a constant colour in soundtracks and music productions all over the world.
多年来,日本的Taiko在世界各地的音轨和音乐作品中一直是一种永恒的色彩。

Applying our sampling philosophy to the various instruments of the Taiko family yielded some very organic and fresh sounding results, which combined with our X3M percussion engine are simply a joy to play.
将我们的取样理念应用到Taiko系列的各种乐器上,产生了一些非常有机和新鲜的声音效果,结合我们的X3M打击乐器引擎,演奏起来简直就是一种享受。

One of our main goals was to have consistent Round Robins captured for as many playing techniques as possible to allow writing fast, but at the same time smooth and realistic sounding percussion arrangements.
我们的主要目标之一是捕捉到一致的圆知更鸟,使用尽可能多的演奏技巧,以允许快速书写,但同时流畅和真实的打击乐安排。

To achieve that we carefully edited every single sample of our 10 Round Robins manually and did as many iterations as needed after extensively testing the articulations in a real life composing environment.
为了实现这一点,我们仔细地编辑了我们的10轮Robins的每一个单独的样本,并在一个真实的组合环境中广泛地测试了关节之后,根据需要进行了尽可能多的迭代。

In addition to that yet another important goal for us was to expand the sonic palette of the Taiko sound by adding other instruments, which enhance, but don’t alter the aesthetics of the basic sound too much.
除此之外,我们的另一个重要目标是通过添加其他乐器来扩展Taiko声音的音色,这些乐器可以增强但不会改变基本声音的美学。

Therefore TAIKOS X3M doesn’t just consist of the same stuff we have all heard countless times before, but features new and yet unheard instrument combinations breathing life into your percussion arrangements.
因此,TAIKOS X3M不只是由我们已经听过无数次的相同的东西组成,而是以新的、但尚未被听到的乐器组合为您的打击乐器安排注入生命。

The recordings took place in the Sofia Session Studio where we also recorded the previous X3M libraries to allow smooth and easy layering.
录制工作在Sofia Session工作室中进行,我们还在这里录制了以前的X3M库,以实现平滑和简单的分层。

The X3M Percussion Engine
X3M冲击式发动机

The concept behind this engine is fairly simple – the keyboard range is divided into 12 zones that you are able to assign different sounds to.
这个引擎背后的概念相当简单——键盘范围被划分为12个区域,您可以将不同的声音分配给这些区域。

After creating a template of your choosing just plug in and play – nothing else needed!
在创建了一个你选择的模板后,只需插入和发挥-没有其他需要!

In addition to that the engine also allows you to tweak individual zones, as well as the whole mapped ensemble patch with various effects and mic positions.
此外,该引擎还允许您调整个别区域,以及整个映射的集成补丁与各种效果和mic位置。

Combining these with the natural and organic recordings you have maximum flexibility when it comes to sound.
结合这些与自然和有机录音,你有最大的灵活性,当谈到声音。

Once you load up the X3M Ensemble Builder you automatically load all samples inside the “Samples” directory.
加载X3M集成构建器后,将自动加载“samples”目录中的所有示例。

However, the instrument is built in such a way that it actually keeps all samples purged, unless you load them up into a zone.
然而,该仪器的构造方式实际上是保持所有样本的净化,除非你将它们加载到一个区域。

This means that not only do you have a single patch with all types of percussion you might need, but it is also optimized and doesn’t hurt your RAM ressources in any way!
这意味着你不仅有一个单一的补丁与所有类型的打击你可能需要,但它也是优化和不损害你的RAM资源在任何方式!

TECHNICAL REQUIREMENTS
技术要求

– Native Instruments Kontakt 5+ FULL version – FREE Player NOT SUPPORTED
本地乐器Kontakt 5+完整版-免费玩家不支持

– approx.
——约。

6.5GB Hard drive space (~3GB for the zip and ~3.25 GB for the unzipped folder)
6.5GB硬盘空间(zip压缩空间~3GB,未压缩文件夹空间~3.25 GB)

– min. of 4GB RAM
-最小的4GB内存

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