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The Synergy had a short commercial run over 3 years, seeing less than 1,000 units produced as it was ultimately obscured by Yamaha’s runaway success with the far cheaper DX7.
协同有一个短期的商业运行超过3年,看到不到1000单位生产,因为它最终被掩盖了雅马哈的成功与远便宜的DX7。

Actual production numbers are thought to be less than 700 units with very few of those surviving the last 30 years—making it an exceptionally rare instrument.
实际的生产数量被认为少于700台,其中很少有在过去30年存活下来的,这使它成为一种非常罕见的乐器。

Rarity, prestigious lineage and pop-culture influence of the Synergy are only part of the intrigue.
稀有,享有声望的血统和流行文化的影响的协同只是阴谋的一部分。

The Synergy was a conflicted instrument by design, especially for the time of its release.
《协同》在设计上是一个矛盾的工具,特别是在发行的时候。

It offered an outrageous 32-oscillator sound engine with dual 16-stage loopable envelopes and a velocity sensitive 74-note keyboard.
它提供了一个惊人的32振荡器声音引擎,双16级循环信封和速度敏感的74音符键盘。

At the same time it was built with extremely prohibitive editing functionality, to the point of making it appear as more of a preset player than its control-laden contemporaries.
与此同时,这款游戏的编辑功能极为苛刻,以至于它看起来更像一个预设的玩家,而不是充满控制的同时代游戏。

While programming the Synergy is far from an intuitive process it is indeed possible and the results can be truly stunning.
虽然编程的协同远不是一个直观的过程,它确实是可能的,结果可以真正令人震惊。

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