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CASE Woodwind contains 2 Alto Flutes, 2 Piccolo Flutes, 2 Bass Clarinets and 2 Contra Bassoons.
CASE木管乐器包含2个中音长笛,2个短笛长笛,2个低音单簧管和2个Contra巴松管。

Each instrument was recorded with 2 players, so you have the ability to either play both players together or separate them via the Soloist Spot microphones.
每个乐器都有两名演奏者,所以你可以同时演奏两名演奏者,或者通过独奏者现场麦克风将他们分开。

CASE comes with 6 microphone positions divided into two core groups: Hall (Close, Far, Wide and Mixed) and Soloist 1 (Spot 1) and Soloist 2 (Spot 2).
CASE有6个麦克风位置,分为两个核心组:Hall(近、远、宽、混合)和独奏1 (Spot 1)和独奏2 (Spot 2)。

Welcome to CASE – the most comprehensive collection of Solo Orchestral Effects ever done.
欢迎来到CASE -迄今为止最全面的独奏管弦乐效果作品集。

CASE (Custom Aleatoric Solo Effects) series is produced by Academy Award, TEC and G.A.N.G Award Winning Composer, Troels Folmann.
CASE(自定义任意独奏效果)系列由奥斯卡奖,TEC和G.A.N.G奖获奖作曲家Troels Folmann制作。

CASE comes in three dedicated libraries for Strings, Brass and Woodwinds all based on the same concept.
CASE有三个专门的库为字符串,铜管乐器和木管乐器都基于相同的概念。

The CASE Woodwind Edition contains an articulation list second to none and comes in high-resolution wave (.wav / 24 bit / 96khz format).
该案例木管版包含一个articulation列表仅次于没有,并在高分辨率波(.wav / 24位/ 96khz格式)。

We wanted to create something definitive and unrivaled.
我们想要创造一些明确的和无与伦比的东西。

The Woodwind Edition alone contains over 5.100 FX samples and it is near impossible to find an effect not covered.
木管版单独包含超过5.100 FX样本,这是几乎不可能找到一个效果没有覆盖。

The incredible depth of articulations is supported by our new dual-layered FX system.
我们的新双层FX系统支持了令人难以置信的关节深度。

The first of which is our front-face FX system that gives you control over a trance gate, filters, pitch, delay, compression and our new textural convolution delay.
第一个是我们的前置FX系统,它可以让你控制恍惚门,过滤器,音调,延迟,压缩和我们新的纹理卷积延迟。

The new textural convolution allows you to take dozens of new convolutions and use them as delay components.
新的纹理卷积允许您获取数十个新的卷积,并将它们用作延迟组件。

We have also included our new Chaos FX engine, which gives you control over things such as EQ, Phasing, distortion, stereo delay and an additional convolution reverb.
我们还包括我们的新混沌FX引擎,它可以让你控制诸如EQ,相位,失真,立体声延迟和一个额外的卷积混响。

But most importantly CASE is the most comprehensive collection of orchestral FX ever done.
但最重要的是,CASE是迄今为止最全面的管弦乐FX作品集。

Take something as simple a “brass riser”.
拿一个简单的“黄铜立管”来说。

It’s no longer matter of whether you want a rising brass sound.
你是否想要一个上升的铜管声不再是问题。

It is a matter of whether you want it in normal legato glissando or perhaps with tremolo motion to it – maybe you want more of a thrill based glissando or maybe you just want a horrific grinding brass variation.
这是一个问题,你是想要正常的连奏滑音,还是可能与颤音运动-也许你想要更多的基于刺激的滑音,或者也许你只是想要一个可怕的磨铜管变奏。

CASE has it all and is the definitive collection of Solo Orchestral FX.
CASE拥有它的一切,是独奏管弦乐FX的最终集合。

Infinite Choices
无限的选择

CASE Woodwinds contains over 5,000 FX samples that can be combined in infinite ways.
CASE Woodwinds包含超过5000个FX样本,可以以无限的方式组合。

Whether it is the ability to control individual sections or randomize thousands of parameters with a single click of the mouse.
无论是控制单个部分的能力,还是通过单击鼠标将数千个参数随机化。

Whether its mixing the effects together with our new Textural Convolution Delay or using the Stack function to effortlessly blend as many effects you want.
无论是使用我们新的纹理卷积延迟混合效果,还是使用堆栈函数轻松地混合许多你想要的效果。

The premise is the same.
前提是一样的。

You have an infinite amount of choices and intuitive controls to make it all your own.
你有无限的选择和直观的控制,使它完全属于你自己。

Superior Mics & Mixing
高级麦克风和混音

CASE contains 3 different microphone stems, which are divided into 2 Hall Mics (Mid, Room) and 1 Mixed Stem (Mix).
CASE包含3种不同的麦克风茎,分为2厅麦克风(中,房间)和1混合茎(混合)。

The flexibility of multiple microphone positions allows you to dial in the perfect sound of your choice.
多个麦克风位置的灵活性,让您可以在您的选择的完美的声音拨号。

In addition, CASE also comes with a wealth of custom convolution presets.
此外,CASE还提供了丰富的自定义卷积预设。

Add new flavor to your sound.
为你的声音添加新的风味。

Textural Convolution Delay
结构卷积延迟

Textural Convolution Delay is a new way of using convolution to create textural delays.
纹理卷积延迟是一种利用卷积来产生纹理延迟的新方法。

The idea is to use non-conventional convolution impulses to augment the existing sound.
这个想法是使用非传统的卷积脉冲来增强现有的声音。

So when the instrument delays – you will not just get a normal delay of the instrument, but also get the delay and texture of the convolution.
所以当仪器延迟时你不仅会得到仪器的正常延迟,还会得到卷积的延迟和纹理。

This concept is called Textural Convolutions.
这个概念被称为纹理卷积。

Immediate Access and Stack Function
立即访问和堆栈功能

CASE Solo Winds comes with 8 core patched that holds dozens of articulations.
CASE Solo Winds来了8个核心补丁,持有几十个关节。

Everything is neatly built into our custom browser, which holds several articulations at a time.
所有的东西都整洁地内置到我们的自定义浏览器中,它一次包含几个连接。

This means you have immediate access to a large and diverse pool of effects.
这意味着你可以立即获得大量不同的效果。

We also added our unique Stack function, which allows you to layer as many articulations as you want for larger effects.
我们还添加了我们独特的堆栈功能,它允许您分层尽可能多的关节,你想要更大的效果。

You can literally mix everything together.
你可以把所有的东西混合在一起。

CASE Chaos Engine
混乱情况下发动机

The CASE Chaos Engine is perhaps the most extreme feature in CASE.
CASE混沌引擎可能是CASE中最极端的特性。

We wanted to take the concept of Aleatoric (Chance/Randomization) Music and port it to our code and user-interface.
我们想要采用随机音乐的概念,并将其移植到我们的代码和用户界面中。

The CASE Chaos Engine allows you make over 1.500 sample parameters randomize with one click, while also randomizing our new 8Dio FX System.
CASE混沌引擎允许你使超过1.500个样本参数随机化与一次点击,同时也随机化我们的新8Dio FX系统。

So both the sample content and the assigned FX will be randomized in one glorious cocktail.
所以样本内容和指定的FX将被随机分配在一个辉煌的鸡尾酒。

The great thing about the CASE Chaos Engine is that you can control precisely how much chaos you want – from a little cosmetic change to the birth of a completely new universe of sounds – all with one click.
关于CASE Chaos Engine的伟大之处在于,你可以精确地控制你想要的混乱程度——从一个小小的修饰改变到一个全新的声音宇宙的诞生——所有这些都只需点击一下。

Hyper Flexible User Interface
超级灵活的用户界面

CASE contains two parallel FX systems.
CASE包含两个并行的FX系统。

The first one is our new Front-Faced FX, which allows you to control the most fundamental effects from the front panel (ex. Dynamics, Filters, Pitch, Delay, Crusher and our new Textural Delay).
第一个是我们新的正面FX,它允许你从前面板控制最基本的效果(例如,动态,过滤器,间距,延迟,破碎机和我们的新纹理延迟)。

You can also go deeper with our new Chaos FX system, which includes Step-Based Filtering, EQ, Bit-Crusher, Distortion, Dual Stereo-Delay and an additional convolution system on top of our custom Textural Convolution Delays.
你也可以深入了解我们新的混沌FX系统,它包括基于步骤的滤波,EQ,比特破碎机,失真,双立体声延迟和一个额外的卷积系统在我们的自定义纹理卷积延迟。

OVERVIEW
概述

– Comprehensive Aleatoric Solo Woodwind FX
-综合任意独奏木管FX

– 6 Microphones Mix, Room, Mid, Close, Spot 1, Spot 2.
– 6个麦克风混合,房间,中间,接近,1号点,2号点。

– 5,100+ Samples. 17.1GB HDD (compressed to 11.32GB)
17.1GB硬盘(压缩到11.32GB)

– 2 Solo Alto Flutes, 2 Solo Piccolo Flutes,
– 2个独奏中音长笛,2个独奏短笛长笛,

– 2 Bass Bassoons, 2 Bass Clarinets
– 2个低音巴松管,2个低音单簧管

– 52 Articulations
– 52发音

– Alto Flute 1, Alto Flute 2, Piccolo Flute 1, Piccolo Flute 2
-中音笛1号,中音笛2号,短笛1号,短笛2号

– Bass Clarinet 1, Bass Clarinet 2, Contra Bassoon 1 and 2
-低音单簧管1,低音单簧管2,Contra大管1和2

– Full Retail version of Kontakt 5.5 or later required
-需要完整零售版的Kontakt 5.5或更高版本

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