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RUINS 是一款声学挖掘式乐器,将电吉他转化为对崩塌、质感和空间记忆的研究。收录六位实验吉他界代表人物的独家演奏,它将吉他的声音溶解为不稳定的原始信号与闪烁的和声。

吉他巨构
由制作人 Randall Dunn 在 Circular Ruin Studios 录制与策划,RUINS 将吉他音色解构为最原始的声音素材。

该乐器基于六位实验吉他手的独家录音——Stephen O’Malley、Oren Ambarchi、David Torn、Bill Horist、Ben Greenberg 和 Arjan Miranda——其音源通过磁带循环般的回放、层叠质感和效果处理,将素材进行解体与重塑。

空间、演奏、饱和度
RUINS 的录音是一系列受控实验,探索空间、演奏与饱和度的关系。

为提供丰富的音色选择,RUINS 配备多种拾音方式:干净的直输出(DI)、多台电子管功放、侵蚀感的立体弹簧混响,以及在柏林著名 Funkhaus 音响大厅中重放录制的信号。内置的卷积引擎进一步拓展了音色范围,收录精选的自定义脉冲响应库,偏向实验性声音设计。

探索之声
RUINS 的六位实验吉他手均以突破吉他传统角色见长——把它视为质感、动作和声音仪式的界面而非单纯的乐器。

每位艺术家自由提交素材:循环、质感、共鸣甚至机械故障。作品统一于质感、反馈和原始材料的关注点,成为探索吉他演奏极限的新音色语言基础。

艺术家介绍

  • Stephen O’Malley:Sunn O))) 创始成员,以极简手法雕刻出宏大的无人机金属音色。他在 RUINS 中的声音厚重低沉,像自身重量般下坠,泛音仿佛构造运动般缓缓浮现,犹如巨石被时间侵蚀。
  • Oren Ambarchi:以极简风格探索静寂、放大与形式边界。他的声音克制而辽阔,在存在与缺席之间摆荡。
  • David Torn:质感吉他先锋,跨足 ECM 专辑、电影配乐,与 David Bowie、Tim Berne 等合作。在 RUINS 中,他标志性的循环与反馈混乱被化为骨架般的碎片,跳跃回响。
  • Bill Horist:擅长扩展技法与实时处理,把吉他变为动态雕塑。他的录音充满打击共鸣:弓弦、敲击、刮擦与降调,带来不稳定的节奏与混沌泛音。
  • Ben Greenberg / Arjan Miranda:Circular Ruin Studios 的联合创始人,背景涵盖噪音、民谣共鸣与模块化实验。他们的录音融合残酷的失真与旋律崩塌,重复的脉冲在作曲与电路之间闪烁。

吉他作为原材料
RUINS 提供超过 250 个精心设计的预设,涵盖深邃的地下声场、数字涂抹、拼贴碰撞与缠绕泛音。

多采样引擎将吉他短语叠加成丰富的和声,异步循环带来不稳定与生命力。单采样引擎则把细微声响——如弦擦或功放嗡声——转化为新的节奏或音色元素。所有原始素材均提供高品质 WAV,可用于任意采样器或 DAW。

不仅仅是样本播放

  • 拼贴:灵感源于具体音乐中的磁带剪辑,RUINS 引擎将素材视作挖掘出的碎片。每层最多可创建 5 个循环,可单独调整音高、包络、滤波和回放,成为强大的时间型音序器。
  • 空间:空间页面提供 XY 控制,可在四种核心拾音方式间混合,并可录制或调制移动轨迹。包含 4 种卷积混响与大量脉冲响应,包括废墟空间与共鸣物体。
  • 效果:6 段 DSP 效果链,涵盖多模式滤波、磁带与功放模拟、调制、磁带式延迟与混响。
  • 调制:引擎核心的运动系统包括高级 LFO、可绘制步进音序器、MIDI CC 控制,可将几乎所有参数动态化。
  • 分层:双层架构可同时处理两组声音,每层拥有独立循环与调制,可将基础和声与变化纹理融合。

侵蚀的建筑师
拥有 30 年吉他经验的 Randall Dunn,以为 Sunn O)))、Earth、Jóhann Jóhannsson 等艺术家整合复杂音响著称。他注重捕捉艺术家的核心声音而保持情感冲击力。作为 RUINS 的制作人、策划与工程师,他掌握了空间、演奏与饱和的原始互动,定义了这款乐器的声音特质。

内容包含

  • 258 种短语演奏
  • 96 种多采样演奏
  • 281 个声音设计预设
  • 4,636 个原始 WAV 文件
    (详细分类见原文)

需使用免费 NI Kontakt Player 或 NI Kontakt FULL v7.10.7 及更高版本。

RUINS is a sonic excavation that transforms the electric guitar into a study of collapse, texture, and spatial memory. Featuring exclusive performances from six luminaries of the experimental guitar scene, it dissolves the guitar into unstable currents of raw signal and shimmering harmony.

GUITAR MONOLITHS

Recorded and curated by producer Randall Dunn at Circular Ruin Studios, RUINS deconstructs guitar textures into raw sonic material.

Built from the exclusive recordings of six experimental guitarists – Stephen O’Malley, Oren Ambarchi, David Torn, Bill Horist, Ben Greenberg, and Arjan Miranda – the instrument’s engine disintegrates the source material via tape-loop-inspired playback, textural layering, and transformative effects processing.

SPACE, PERFORMANCE, SATURATION

The RUINS sessions were a series of controlled experiments, designed to explore the relationship between space, performance, and saturation.

To provide deep tonal versatility, RUINS offers multiple mic perspectives, including a pristinely captured DI, an array of tube powered amplifiers, an eroded stereo spring reverb, and a cavernous re-amped signal recorded in Berlin’s iconic Funkhaus sound chamber. The built-in convolution engine expands this palette further, complete with a curated library of custom impulse responses leaning toward experimental sound design.

VOICES OF EXPLORATION

Each of RUINS’ six experimental guitarists was chosen for their ability to push the guitar outside traditional musical roles – treating it less as an instrument and more as an interface for texture, gesture, and sonic ritual.

Each artist was given freehand to submit fragments: loops, textures, resonances, and mechanical failures. Their work is unified by a focus on texture, feedback, and raw materiality, forming the basis of an instrument designed to create new timbral languages that explore the outer edges of guitar performance.

STEPHEN O’MALLEY

Founding member of Sunn O))), Stephen O’Malley is known for carving monumental drone-metal sound from minimal gesture. His contributions to RUINS are gravitational: sustained low-end tones that buckle under their own weight and harmonics that emerge like tectonic shifts. His recordings feel less like performances and more like monolithic structures being slowly eroded by time.[/spoiler]

OREN AMBARCHI

Oren Ambarchi’s minimalist guitar work explores the edges of silence, amplification, and form. His contributions to RUINS are studies in restraint – gestures stretched into expansive soundscapes, oscillating between presence and absence.[/spoiler]

DAVID TORN

A pioneer of textural guitar, David Torn’s work spans ECM releases, film scores, and collaborations with the likes of David Bowie and Tim Berne. In RUINS, Torn’s signature looping and feedback chaos is rendered into skeletal fragments that twitch and echo, oscillating between improvisation and entropy.[/spoiler]

BILL HORIST

With a practice rooted in extended techniques and real-time preparation, Bill Horist transforms the guitar into a kinetic sculpture. His sessions for RUINS are rich in percussive resonance: strings bowed, struck, scraped, and detuned, yielding unstable rhythmic patterns and chaotic overtones.[/spoiler]

BEN GREENBERG / ARJAN MIRANDA

Co-founders of Circular Ruin Studio, Ben Greenberg and Arjan Miranda bring a background in noise, folk resonance, and modular experimentation. Their sessions fuse brutal distortion with melodic collapse – pulses of repetition that flicker between composition and circuitry.[/spoiler]

GUITAR AS RAW MATTER

For immediate exploration, RUINS includes over 250 thoughtfully designed presets, spanning from subterranean soundfields and digital smears, to collaged rattles and tangled harmonics.

Each serves as a creative foundation that showcases the instrument’s sound design potential. The multi-sample engine layers guitar phrases into rich, shifting harmonies, while asynchronous looping adds instability and life. The single-sample engine reimagines details – like string scratches or amp hum – into new rhythmic or tonal elements. All raw material is also provided as high-quality WAVs for use in any sampler or DAW.

MORE THAN JUST SAMPLE PLAYBACK

[spoiler]COLLAGE

Inspired by the tape-splicing techniques of musique concrète, the RUINS engine treats source material as a collection of excavated fragments. Up to five loops can be created per layer, acting as distinct sonic artefacts that can be rearranged into new sequences. Each fragment has its own unique parameters for pitch, envelopes, filtering, and playback, allowing the engine to function as a powerful, time-based sequencer for creating unstable, evolving patterns. In the multisample engine, unique loop points can be defined per multisample, creating harmonic arrays across the keyboard.

SPATIAL

The spatial page enables the construction of the sound environment. An XY pad blends the four core mic perspectives, each contributing a unique material character. Movement between perspectives can be recorded or modulated to create dynamic, shifting soundfields. This is followed by a chain of four convolution reverbs, loaded with an extensive library of IRs, including the sonic signatures of derelict spaces and resonant objects. The entire library of articulations is also available in the instrument category. This allows any sound to be used as a custom imprint, melding its textural DNA onto any performance.

EFFECTS

A chain of six DSP effects provides the final stage of shaping. A sound’s frequency can be sculpted with a multi-mode filter, or degraded with the analogue character of the tape and amp modules. A versatile modulation unit features scale-quantised modal processing, while a tape-style delay and reverb provide further spatial depth.

MODULATION

Movement is central to the engine’s philosophy. Three core sources – an advanced LFO, a drawable step sequencer for custom patterns, and MIDI CC for gestural control – can be assigned to almost any continuous parameter. This allows for everything from cyclical, rhythmic structures to the interdependent motion of a system that feels constantly on the verge of collapse.

LAYERS

The engine features a dual-layer architecture, allowing two independent sound sources to be layered and processed simultaneously. Each layer contains its own distinct set of loops and modulation assignments. This enables the creation of complex formations, where a foundational harmonic layer can be fused with a shifting textural strata, for example.[/spoiler]

ARCHITECT OF EROSION

With 30 years of experience working with guitar, Randall Dunn is known for his ability to cohere complex or heavy material for artists such as Sunn O))), Earth, and the late Jóhann Jóhannsson.

His work is marked by a performance-focused approach, aiming to capture an artist’s core sound without blunting its emotional impact. As the producer, curator and engineer for RUINS, Randall was responsible for capturing the raw interplay of space, performance, and saturation that defines the instrument’s sonic character.

WHAT’S INCLUDED

[spoiler]- 258 × PHRASE ARTICULATIONS

+ 48 Ben Greenberg/Arjan Miranda
+ 57 Bill Horist
+ 47 David Torn
+ 68 Oren Ambarchi
+ 38 Stephen O’Malley
– 96 × MULTISAMPLE ARTICULATIONS+ 28 Ben Greenberg/Arjan Miranda
+ 25 Bill Horist
+ 10 David Torn
+ 21 Oren Ambarchi
+ 12 Stephen O’Malley
– 281 × SOUND DESIGN PRESETS+ 23 animations
+ 26 atmospheres
+ 17 collages
+ 7 forms
+ 9 loops
+ 31 movements
+ 59 pads
+ 10 ruins
+ 46 textures
+ 53 tones
– 4,636 × RAW .WAV FILES

+ 1,159 sounds
+ 4 mic perspectives
[/spoiler]

Requires free NI Kontakt Player or NI Kontakt FULL v7.10.7 or higher!

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