- 产品视频
Algonaut 宣布对其 Atlas 软件进行了重大更新,这款软件旨在将采样转化为音乐创作的核心工具。
全新的 Atlas 2 鼓机与采样管理器 引入了多项新功能,包括:快速而强大的 鼓组音序器(Drum Sequencer)、具备采样变化与人性化处理能力的 Sample Variation/Humanization 引擎,以及一个全新的 内容浏览器(Content Browser),使鼓组和音序器的管理与重组变得轻而易举。除此之外,原版 Atlas 的几乎每一个方面也都进行了上百项优化。
尤其值得一提的是这款全新构建的鼓组音序器,它从一开始就以“快速但灵活”为设计理念。目标是保留传统步进音序器(如备受喜爱的 FL Studio 音序器)的高效工作流程,同时在需要时提供钢琴卷帘编辑器那样的灵活性——让你能在灵感刚到时迅速把节奏想法记录下来,再慢慢打磨那些让节奏真正“活起来”的细节。
而 全新的内容浏览器 在你制作出一些节奏之后,将展现出其强大价值。你可以轻松从其他节奏中导入节拍或声音,进行重制、混合,并逐步建立出一个真正代表你个人风格的素材库。有时候你只想坐下来立刻开始尝试新歌点子,Atlas 现在是实现这一目标最快速、最不妥协风格的方式。
“2020 年初,我为自己设定了一个目标:在 Atlas 2 的开发过程中每天用它做一个节奏。”开发者分享道,“很多测试用户也加入了这个挑战。这个过程催生了数百项大大小小的改进。有时候是按钮点击不便,有时候是某个功能太难找,甚至还有一些纸面上看起来不错的功能在实际使用中却显得多余。所有这些问题最终都被调整、打磨或彻底修复了。”
Algonaut has announced the release of a massive update to its Atlas software designed to turn samples into music.
The Atlas 2 drum machine and sample manager brings new features such as a fast and powerful Drum Sequencer, Sample Variation/Humanization engine, and a new Content Browser that makes managing and recombining drum kits and sequencers easy. On top of this there are hundreds of smaller improvements to every aspect of the original Atlas.
In particular the Drum Sequencer has been built from the start to be fast but flexible. The idea was to take the workflow-speed of traditional step-sequencers (like the much-loved FL-Studio one), but give it the extra flexibility of piano-roll editors when you need it. Get that idea down fast while it’s fresh. then tweak in all the little flourishes that make a beat really come alive.
The new Content Browser shines once you’ve got a few beats. Easily bring in patterns or sounds from other beats, remake and remix them, and build a library that sounds like you. Sometimes you want to just sit down and jump straight into trying song ideas and Atlas is now the fastest way to do that while maintaining your own style.
At the start of 2020 I set a personal goal to create a beat every single day in Atlas 2 while it was being developed. Many of the beta testers did the same. The result was hundreds of major and minor improvements along the way. Sometimes a button was too hard to click, or a feature was not accessible enough, or even some feature that seemed like a good idea on paper was just bloat in reality. It all got tweaked, finessed, or fixed.
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