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融合乐器与音效,创造迷人的配乐

从北方冰冻的地方,冰冷的灵魂跨越永恒的广阔空间,用他们的歌曲捕捉听众。《北欧之球》捕捉了古老的冰霜之音,这是一款传送感的颗粒乐器,创造出粗糙、脉动的氛围,回荡在时间和荒芜中。

  • 《北欧之球》具有一种未经打磨的氛围音,非常适合创造如浓雾般可感的背景音
  • 《北欧之球》通过简单而复杂的琶音器将乐球和音效层混合在一起
  • 使用《北欧之球》,在现代电影音乐的轨道上冻结凄凉而神秘的配乐
  • 《北欧之球》抓住了美丽的冰岛自然的精髓:从几乎无限的冰原到火山怒火的恐怖

冰雪的音乐音景

《北欧之球》是一款Kontakt乐器,通过丰富的音效内容、颗粒合成和打击乐声音组合,创造出广阔的冰冻音景和音乐球体。我们与瑞典Pole Position公司的Mats Lundgren和Amina Hocine合作,从丰富的创意源泉中创造出大量丰富的音调和非音调音频。Mats的录音结合我们的分层和琶音器功能,创造出了一款真正具有启发性的乐器。

麻木的幸福

《北欧之球》由各种扭曲的非典型音调和非音调声音和效果混合而成,如同冰川碰撞。可以从四个层次中构建复杂的纹理,每个层次都有自己的ADSR、琶音器和效果选项,包括EQ、饱和、合唱和颤音。

随粒滑动

《北欧之球》是以大规模冰川运动为设计灵感。我们的颗粒引擎是实现这一目标的自然选择,就像雪花一样,没有两个声音是相同的。同时,我们先进的琶音器引擎允许复杂的编织在音频光谱中漂浮,而调制旋钮可以控制任何数量的运动效果。

永恒广阔的回响

《北欧之球》的晶莹剔透和令人难忘的音调的秘密在于其四个层次的表达能力以及效果如何与调制轮绑定。

颗粒引擎

上面的两个层次具有颗粒引擎,是乐器真正的点睛之笔。调整密度以增加厚度,改变起始位置以增加难以捉摸的感觉,改变时间以像掉落的冰柱一样模糊或打碎声音。进一步的高级控制包括ADSR和琶音器,并且效果可以与调制轮绑定。

层次

《北欧之球》就像冻原一样,有霜和冰的层次。然而,与永久冻土不同,它很容易在上面进行构建。对于两个颗粒引擎,可以选择音调、音调效果、非音调效果和循环声音,以及两个传统采样引擎:击打、粒子和持续音。每个层次都有琶音器和效果。

琶音器

正如我们其他乐器一样,你总是可以期待SONUSCORE产品声音背后的强大琶音器。每个层次都有自己的琶音器或低频振荡器,允许你创造复杂的模式,冻结感官,并立即激发新的音乐创意。

轻松的界面:直观的UI创造轻松的音景

主页面允许你访问乐器的四个层次和主要控制,以深入寒冷。下面的两个层次专注于击打、粒子和持续音,而上面的两个是颗粒引擎,加载了音调、非音调和循环声音。

每个层次的自然运动可以轻松地与调制轮绑定。将颗粒引擎与调制轮绑定,将寒冷渗透到神秘的纹理中,并构建起变化的粒子和击打以增加动能。

从200多个不同的寒冷和渐进的预设中进行选择。按设计使用它们,或者发挥你的内在匠人,调整它们以创造属于你自己的声音。

从冰冷的音调到火山的怒火

通过每个效果网格中的运动选项,将效果与调制轮绑定,允许你从冰冷的冷漠到燃烧的怒火,极大地改变音色。使用预设发现你可以挖掘出的变化,并通过颗粒、粒子和垫子的相互作用引导你的声音到全新的光谱。

作为Pole Position的作曲家和音效设计师,Mats Lundgren在音频创作方面有超过20年的经验。他对实验打击乐的热爱在他的《正当防卫2》、《疯狂的麦克斯》、《零代》、《饥饿:野性的呼唤》等配乐中,以及在《北欧之球》的工作中得到了充分体现。

Amina Hocine是一位受过训练的古典钢琴家,她很早就开始实验音乐与技术的相互作用,因此她自然而然地成为了合成器大师。在Pole Position,她作为音效设计师,负责录制乐器和声音并使它们更有趣,同时在斯德哥尔摩皇家音乐学院学习。

Pole Position是一家瑞典的音频后期制作公司,已有35年以上的音乐制作、现场录音和音效设计经验。

主要特点

  • 粗糙的氛围声音,融合乐器和音效
  • 由Sonuscore备受好评的引擎驱动的真正启发性的乐器
  • 4个独立的声音层次,塑造令人难以置信的音景和旋律
  • 170个精心制作的预设
  • 音效内容和颗粒合成
  • 完全支持其独特核心引擎的调制轮
  • 强大的运动引擎,极大地改变音色

适用于NI Kontakt Player v6.7.1或更高版本!

FUSING MUSICAL INSTRUMENTS AND SOUND EFFECTS TO CREATE FASCINATING SCORES

From the frozen reaches of the North, icy spirits reach out across the eternal expanse to seize the listener in their song. NORDIC SPHERES captures the frosty tone of the ancients, a transportive granular instrument that creates rough, pulsating atmospheres echoing through time and desolation.

– NORDIC SPHERES features an unpolished, ambient sound perfect for creating ambiences as palpable as a thick fog
– NORDIC SPHERES blends layers of musical spheres and sound effects together with easy but complex arpeggiators
– With NORDIC SPHERES, freeze forlorn, mysterious scores in the tracks of modern cinematic music
– NORDIC SPHERES seizes the essence of the beautiful Icelandic nature: from almost infinite icy fields to the fiery horrors of volcanic rage
MUSICAL SOUNDSCAPES OF ICE AND SNOW

NORDIC SPHERES is a Kontakt instrument that creates vast, frozen soundscapes and musical spheres using a combination of rich, sound effects content, granular synthesis, and percussive sounds. We worked with Mats Lundgren and Amina Hocine from Sweden-based Pole Position to create a treasure trove of rich tonal and non-tonal audio from a wealth of creative sources. Mats’ recordings combined with our layering and arpeggiator possibilities have created a truly inspirational instrument.

THE BLISS OF NUMBNESS

NORDIC SPHERES was created from a variety of mangled atypical tonal and non-tonal sounds and effects, mixed together like crashing glaciers. There are four layers from which to build an intricate texture, each with its own ADSR, arpeggiator, and FX options that include EQ, saturation, chorus, and tremolo.

SLIDING WITH THE GRAIN

NORDIC SPHERES was designed with great glacial movements in mind. Our Grain Engine was the natural choice to achieve this, so that, like snowflakes, no two sounds are ever the same. Meanwhile, our advanced arpeggiator engine allows for complex weaves to float through the sonic spectrum, while the modulation knob controls any number of motion FX.

ECHOES OF AN ETERNAL EXPANSE

The secret behind the crystalline and haunting tones of NORDIC SPHERES lies in the expressive capabilities of the four layers and how the effects are tied to the modwheel.

GRAIN ENGINES

The two upper layers feature the Grain Engines – the real icing on the instrument. Adjust the density for thickness, the starting position for something harder to grasp, and change the timing to smear or shatter the sound like falling icycles. Further advanced controls include an ADSR and arpeggiator, with the FX able to be tied to the modwheel.

LAYERS

NORDIC SPHERES is like the tundra, with layers of frost and ice. Unlike the permafrost, however, it’s easy to build upon them. For the two Grain Engines, choose from Tonal, Tonal Effects, Non-Tonal Effects, and Looping sounds and from the two traditional sample engines: Hits, Particles, and Sustains. Each layer has access to an arpeggiator and FX.

ARPEGGIATORS

Just as in our other instruments, you can always expect powerful arpeggiators backing the sound of SONUSCORE products. Each layer has access to its own arpeggiator or LFO, allowing you to create intricate patterns that freeze the senses and immediately inspire new musical ideas.

Empower Your Chill: Effortless Soundscapes with an Intuitive UI.

The main page allows you access to the 4 layers of the instrument and the main controls to delve deeper into the cold. The bottom two layers focus on hits, particles, and sustains, while the top two are the Grain Engines, loaded with tonal, non-tonal, and looping sounds.

The natural motions of each layer can be easily tied to the modwheel with a single option. Tie the Grain Engines to the modwheel to seep the cold into mysterious textures, and build up the shifting particles and hits to add kinetic energy.

Choose from over 200 different chilling and creeping presets. Use them as they were designed or tap into your inner dvergar, tinkering with them to create your own.

FROM ICY TONES TO VOLCANIC RAGE

With our Motion options in each FX grid, tie the FX to the modwheel, allowing you to drastically change the timbre, from icey detachment to burning rage. Use the presets to discover the kinds of changes that you can scrape out, and guide your sounds to whole new spectrums by the interplay of grain, particle, and pad.

As a composer and sound designer for Pole Position, Mats Lundgren has over 20 years of experience in audio creation. His love for experimental percussion shines through in his scores for Just Cause 2, Mad Max, Generation Zero, The Hunger: Call of the Wild, and more, as well as in his work for NORDIC SPHERES.

Amina Hocine is a trained classical pianist who early on began experimenting with the interplay of music and technology, so it was only natural that she became a master at synthesizers. At Pole Position, she works as a sound designer working on recording instruments and sounds and making them more interesting while also studying at the Royal College of Music in Stockholm.

Pole Position is a Sweden-based audio post production company that’s been working for more than 35 years on music production, field recording, and sound design.

KEY FEATURES– Unpolished, ambient sound fusing musical instruments and sound effects
– Truly inspirational instrument, powered by Sonuscore’s highly-acclaimed engine
– 4 independent sound layers to shape incredible soundscapes and melodies
– 170 carefully crafted presets
– Sound effects content & granular synthesis
– Full mod wheel support of its unique core engine
– Powerful motion engine to drastically change the timbre

Works with the NI Kontakt Player v6.7.1 or higher!

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