OUR WOODWINDS SERIES
我们的木管乐器系列

We’ve sampled a handful of top woodwind players at the Teatro delle Voci in Treviso.
我们在特雷维索(Treviso)的voi剧院(Teatro delle Voci)对一些顶级木管乐器演奏者进行了取样。

This is the fourth volume of our woodwind series, Michele Fattori: Solo Bassoon.
这是我们木管乐器系列的第四卷,米歇尔·法托里:独奏大管。

Michele Fattori is teacher of Bassoon at the Conservatory of Music “B.
米歇尔·法托里(Michele Fattori)是B音乐学院的巴松管教师。

Marcello”, in Venice.
Marcello”,在威尼斯。

He performed with many important directors like Sir S. Rattle, D. Barenboim, I. Fisher, P. Boulez, V. Gergiev, D. Harding, Sir C. Davis, B. Haitink, M. Jansons and recorded with famous labels as Deutsche Grammophon, EMI, Harmonia.
他曾与拉特尔爵士、巴伦博伊姆爵士、费希尔爵士、布列兹爵士、格吉耶夫、哈丁爵士、戴维斯爵士、海廷克爵士、詹森爵士等多位重要导演合作演出,并与德意志留声机、百代唱片、Harmonia等著名唱片公司合作。

The Solo Bassoon features more than three full octaves, 3 dynamic layers for sustained articulations, 3 true legato articulations (tongued legato, legato espressivo non vibrato and legato vibrato), 4 Round Robins for staccato.
独奏巴松管的特点是超过三个完整的八度音阶,3个动态层的持续发音,3个真正的连音发音(舌连音,连音表达,非颤音和连音颤音),4个圆知更鸟的断奏。

We provide you the ability to create your unique sound by mixing the 3 microphones positions (Close, Mid and Far).
我们为您提供的能力,通过混合3个麦克风位置(近,中,远)来创建您独特的声音。

The script features our Articulations Editor which allows to precisely control each of the articulations included and create your own ones.
该脚本的特点是我们的articulation编辑器,它允许精确地控制每个articulation包括和创建自己的。

The sampling was made with top quality gear: Schoeps microphones, Neve and Millennia Media preamps.
采样是由高质量的齿轮:Schoeps麦克风,Neve和千年媒体前置放大器。

DCE – DYNAMIC CONTROL ENGINE
动态控制引擎

When developing the library we tried to avoid over-processing the samples by using compression and normalization.
在开发库时,我们试图通过使用压缩和规范化来避免过度处理样本。

Therefore we needed a special scripting device which could blend all the samples transitions in a very smooth and realistic way.
因此,我们需要一种特殊的脚本设备,它可以以一种非常平滑和现实的方式混合所有的样本过渡。

We developed an external tool which analyzes the samples and imports this data into Kontakt called the Dynamic Control Engine.
我们开发了一个外部工具来分析样本,并将这些数据导入Kontakt,称为动态控制引擎。

Thanks to the DCE, Kontakt knows the volumes of the samples currently playing in the instrument and matches the volume of the incoming samples with the previous ones.
多亏了DCE, Kontakt知道目前在乐器中演奏的样品的体积,并将传入样品的体积与之前的样品相匹配。

In the end the DCE works flawlessly “under the radar” leaving the user free to enjoy playing and building his expressive legato phrases.
最后,DCE完美地“在雷达下”工作,让用户自由地享受游戏和构建他富有表现力的连奏短语。

PITCH WHEEL CONTROL
俯仰轮控制

Furthermore, as you can see from the video below, the instrument features dynamic articulations like accented and crescendo attacks and the different legato articulations, dynamically controlled by the Pitch Wheel.
此外,正如你可以从下面的视频中看到的,该乐器的特点是动态发音,如重音和渐强攻击和不同的连音发音,由音高轮动态控制。

This allows to craft beautiful musical phrases with a smooth beginning and a faded ending or abrupt accented notes with slurred passages along the way.
这允许制作美丽的音乐短语与一个流畅的开始和一个褪色的结束或突兀的重音与含糊不清的段落。

The versatility of the DCE engine handles smoothly all these techniques.
DCE引擎的多功能性可以顺利处理所有这些技术。

FEATURES:
特点:

– **5550 samples**
**5550个样品**

– 5.72 GB ncw compressed sample pool **(11 GB original sample size)**
– 5.72 GB ncw压缩样本池**(11gb原始样本大小)**

– **3 mic positions**
– **3个麦克风位置**

– more than 3 octaves note range
-超过3个八度音阶的音符范围

– Vibrato, Non-Vibrato, Crescendo, Decrescendo, Accented, Tongued sustains
-颤音,非颤音,渐强,渐弱,重音,舌维持

– Three types of True Legato: Tongued Legato, Espressive Vibrato Legato and Espressive Non Vibrato Legato.
-三种类型的真正的连奏:舌连奏,抑扬颤音连奏和抑扬无颤音连奏。

– Staccato with 4 RRs
-断奏与4个rs

– **DCE Engine** for dynamic blending
– DCE引擎**动态混合

– **3 dynamic layers** for sustained articulations
– **3动态层**持续的关节

– **Articulation Editor**
-发音编辑器**

– **Pitch-Wheel controlled sub articulations remappable to any CC**
– **节轮控制的子关节可重新适用于任何CC**

– **Improved optional humanized tuning**
改进了可选的人性化调谐

– **Automatic legato speed **based on the analysis of your performance
– **自动连奏速度**基于分析你的表现

– **17 Impulse Reverbs**
– **17脉冲混响**

– Animated GUI with many configurable parameters
-具有许多可配置参数的动画GUI

– Ready-to-play presets
-准备播放预设

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